import "pkg:/source/enums/MediaPlaybackState.bs" import "pkg:/source/utils/config.bs" import "pkg:/source/utils/parsedUrl.bs" function isNodeEvent(msg, field as string) as boolean return type(msg) = "roSGNodeEvent" and msg.getField() = field end function function getMsgPicker(msg, subnode = "" as string) as object node = msg.getRoSGNode() ' Subnode allows for handling alias messages if subnode <> "" node = node.findNode(subnode) end if coords = node.rowItemSelected target = node.content.getChild(coords[0]).getChild(coords[1]) return target end function function getButton(msg, subnode = "buttons" as string) as object buttons = msg.getRoSGNode().findNode(subnode) if buttons = invalid then return invalid active_button = buttons.focusedChild return active_button end function function leftPad(base as string, fill as string, length as integer) as string while len(base) < length base = fill + base end while return base end function function ticksToHuman(ticks as longinteger) as string totalSeconds = int(ticks / 10000000) hours = stri(int(totalSeconds / 3600)).trim() minutes = stri(int((totalSeconds - (val(hours) * 3600)) / 60)).trim() seconds = stri(totalSeconds - (val(hours) * 3600) - (val(minutes) * 60)).trim() if val(hours) > 0 and val(minutes) < 10 then minutes = "0" + minutes if val(seconds) < 10 then seconds = "0" + seconds r = "" if val(hours) > 0 then r = hours + ":" r = r + minutes + ":" + seconds return r end function function ticksToAudioGuide(ticks as longinteger) as string totalSeconds = int(ticks / 10000000) hours = stri(int(totalSeconds / 3600)).trim() minutes = stri(int((totalSeconds - (val(hours) * 3600)) / 60)).trim() seconds = stri(totalSeconds - (val(hours) * 3600) - (val(minutes) * 60)).trim() if val(hours) > 0 and val(minutes) < 10 then minutes = "0" + minutes if val(seconds) < 10 then seconds = "0" + seconds r = "" if val(hours) > 0 then r = hours + " hours, " r = `${r} ${minutes} minutes, ${seconds} seconds` return r end function function secondsToHuman(totalSeconds as integer, addLeadingMinuteZero as boolean) as string humanTime = "" hours = stri(int(totalSeconds / 3600)).trim() minutes = stri(int((totalSeconds - (val(hours) * 3600)) / 60)).trim() seconds = stri(totalSeconds - (val(hours) * 3600) - (val(minutes) * 60)).trim() if val(hours) > 0 or addLeadingMinuteZero if val(minutes) < 10 minutes = "0" + minutes end if end if if val(seconds) < 10 seconds = "0" + seconds end if if val(hours) > 0 hours = hours + ":" else hours = "" end if humanTime = hours + minutes + ":" + seconds return humanTime end function ' Format time as 12 or 24 hour format based on system clock setting function formatTime(time) as string hours = time.getHours() minHourDigits = 1 if m.global.device.clockFormat = "12h" meridian = "AM" if hours = 0 hours = 12 meridian = "AM" else if hours = 12 hours = 12 meridian = "PM" else if hours > 12 hours = hours - 12 meridian = "PM" end if else ' For 24hr Clock, no meridian and pad hours to 2 digits minHourDigits = 2 meridian = "" end if return Substitute("{0}:{1} {2}", leftPad(stri(hours).trim(), "0", minHourDigits), leftPad(stri(time.getMinutes()).trim(), "0", 2), meridian) end function function div_ceiling(a as integer, b as integer) as integer if a < b then return 1 if int(a / b) = a / b return a / b end if return a / b + 1 end function 'Returns the item selected or -1 on backpress or other unhandled closure of dialog. function get_dialog_result(dialog, port) while dialog <> invalid msg = wait(0, port) if isNodeEvent(msg, "backPressed") return -1 else if isNodeEvent(msg, "itemSelected") return dialog.findNode("optionList").itemSelected end if end while 'Dialog has closed outside of this loop, return -1 for failure return -1 end function function lastFocusedChild(obj as object) as object if isValid(obj) if isValid(obj.focusedChild) and isValid(obj.focusedChild.focusedChild) and LCase(obj.focusedChild.focusedChild.subType()) = "tvseasondetails" if isValid(obj.focusedChild.focusedChild.lastFocus) return obj.focusedChild.focusedChild.lastFocus end if end if child = obj for i = 0 to obj.getChildCount() if isValid(obj.focusedChild) child = child.focusedChild end if end for return child else return invalid end if end function function show_dialog(message as string, options = [], defaultSelection = 0) as integer lastFocus = lastFocusedChild(m.scene) dialog = createObject("roSGNode", "JFMessageDialog") if options.count() then dialog.options = options if message.len() > 0 reg = CreateObject("roFontRegistry") font = reg.GetDefaultFont() dialog.fontHeight = font.GetOneLineHeight() dialog.fontWidth = font.GetOneLineWidth(message, 999999999) dialog.message = message end if if defaultSelection > 0 dialog.findNode("optionList").jumpToItem = defaultSelection end if dialog.visible = true m.scene.appendChild(dialog) dialog.setFocus(true) group = m.global.sceneManager.callFunc("getActiveScene") if isValid(group) group.lastFocus = dialog.findNode("optionList") end if port = CreateObject("roMessagePort") dialog.observeField("backPressed", port) dialog.findNode("optionList").observeField("itemSelected", port) result = get_dialog_result(dialog, port) m.scene.removeChildIndex(m.scene.getChildCount() - 1) lastFocus.setFocus(true) group = m.global.sceneManager.callFunc("getActiveScene") if isValid(group) group.lastFocus = lastFocus end if return result end function function message_dialog(message = "" as string) return show_dialog(message, ["OK"]) end function function option_dialog(options, message = "", defaultSelection = 0) as integer return show_dialog(message, options, defaultSelection) end function function capitalize(input as string) as string return UCase(input.left(1)) + input.mid(1) end function ' take an incomplete url string and use it to make educated guesses about ' the complete url. then tests these guesses to see if it can find a jf server ' returns the url of the server it found, or an empty string function inferServerUrl(url as string) as string ' if this server is already stored, just use the value directly ' the server had to get resolved in the first place to get into the registry saved = get_setting("saved_servers") if isValid(saved) savedServers = ParseJson(saved) if isValid(savedServers.lookup(url)) then return url end if port = CreateObject("roMessagePort") hosts = CreateObject("roAssociativeArray") reqs = [] candidates = urlCandidates(url) for each endpoint in candidates req = CreateObject("roUrlTransfer") reqs.push(req) ' keep in scope outside of loop, else -10001 finalUrl = `${endpoint.proto}://${endpoint.host}${endpoint.port = "" ? "" : `:${endpoint.port}`}${endpoint.path}` req.seturl(`${finalUrl}/system/info/public${endpoint.query = "" ? "" : `?${endpoint.query}`}`) req.setMessagePort(port) hosts.addreplace(req.getidentity().ToStr(), `${finalUrl}${endpoint.query = "" ? "" : `?${endpoint.query}`}`) if isStringEqual(endpoint.proto, "https") req.setCertificatesFile("common:/certs/ca-bundle.crt") end if req.AsyncGetToString() end for handled = 0 timeout = CreateObject("roTimespan") if hosts.count() > 0 while timeout.totalseconds() < 15 resp = wait(0, port) if type(resp) = "roUrlEvent" ' TODO ' if response code is a 300 redirect then we should return the redirect url ' Make sure this happens or make it happen if resp.GetResponseCode() = 200 and isJellyfinServer(resp.GetString()) selectedUrl = hosts.lookup(resp.GetSourceIdentity().ToStr()) return selectedUrl end if end if handled += 1 if handled = reqs.count() return "" end if end while end if return "" end function function isString(input as dynamic) as boolean if isStringEqual(type(input), "roString") then return true if isStringEqual(type(input), "String") then return true return false end function ' this is the "educated guess" logic for inferServerUrl that generates a list of complete url's as candidates ' for the tests in inferServerUrl. takes an incomplete url as an arg and returns a list of extrapolated ' full urls. returned urls are all ParsedUrls. function urlCandidates(input as string) url = ParsedUrl(input) ' if the parsed url is invalid then the string is not a valid url if not isValid(url) then return [] supportedProtos = ["http", "https"] protoCandidates = isValidAndNotEmpty(url.proto) ? [url.proto] : supportedProtos ' if no proto was declared, try all supported urlPort = isValidAndNotEmpty(url.port) ? `:${url.port}` : "" urlQuery = isValidAndNotEmpty(url.query) ? `?${url.query}` : "" finalCandidates = [] for each proto in protoCandidates: finalCandidates.push(ParsedUrl(`${proto}://${url.host}${urlPort}${url.path}${urlQuery}`)) if not isValidAndNotEmpty(url.port) ' if the port isn't defined, use default jellyfin and proto ports ' jellyfin defaults if isStringEqual(proto, "https") finalCandidates.push(ParsedUrl(`${url.proto}://${url.host}:8920${url.path}${urlQuery}`)) else if isStringEqual(proto, "http") finalCandidates.push(ParsedUrl(`${url.proto}://${url.host}:8096${url.path}${urlQuery}`)) end if end if end for return finalCandidates end function sub setFieldTextValue(field, value) node = m.top.findNode(field) if node = invalid or value = invalid then return ' Handle non strings... Which _shouldn't_ happen, but hey if type(value) = "roInt" or type(value) = "Integer" value = str(value).trim() else if type(value) = "roFloat" or type(value) = "Float" value = str(value).trim() else if type(value) <> "roString" and type(value) <> "String" value = "" end if node.text = value end sub ' Returns whether or not passed value is valid function isValid(input as dynamic) as boolean return input <> invalid end function ' Returns whether or not passed value is a number function isNumber(input as dynamic) as boolean if not isValid(input) then return false itemType = type(input) if inArray(["roInt", "Integer"], itemType) then return true if inArray(["roLongInteger", "LongInteger"], itemType) then return true if inArray(["roFloat", "Float"], itemType) then return true if inArray(["roDouble", "Double"], itemType) then return true return false end function ' Returns whether or not passed string values are equal function isStringEqual(input1, input2) as boolean if not isAllValid([input1, input2]) then return false if type(input1) <> "roString" and type(input1) <> "String" then return false if type(input2) <> "roString" and type(input2) <> "String" then return false return LCase(input1) = LCase(input2) end function ' Returns whether or not all items in passed array are valid function isAllValid(input as object) as boolean for each item in input if not isValid(item) then return false end for return true end function ' isChainValid: Returns whether or not all the properties in the passed property chain are valid. ' Stops evaluating at first found false value ' ' @param {dynamic} root - high-level object to test property chain against ' @param {string} propertyPath - chain of properties under root object to test ' @return {boolean} indicating if all properties in chain are valid function isChainValid(root as dynamic, propertyPath as string) as boolean rootPath = root properties = propertyPath.Split(".") if not isValid(rootPath) then return false ' Root path is valid, and no properties were passed. Return state of root if properties.count() = 0 then return true if properties[0] = "" then return true rootPath = rootPath.LookupCI(properties[0]) if not isValid(rootPath) then return false properties.shift() if properties.count() <> 0 nextPath = properties.join(".") return isChainValid(rootPath, nextPath) end if return true end function ' chainLookupReturn: Loops through passed chain of properties and returns final property chain if chain is valid ' Returns passed default if the chain of properties is invalid ' ' @param {dynamic} root - high-level object to test property chain against ' @param {string} propertyPath - chain of properties under root object to test ' @param {dynamic} default - value to return if chain of properties is invalid ' @return {dynamic} value of final chain of properties function chainLookupReturn(root as dynamic, propertyPath as string, default as dynamic) as dynamic rootPath = root regex = CreateObject("roRegex", "[^\.`]+|`[^`]+`", "") properties = regex.MatchAll(propertyPath) if not isValid(rootPath) then return default ' Root path is valid, and no properties were passed. Return state of root if properties.count() = 0 then return rootPath if properties[0].count() = 0 then return rootPath if properties[0][0] = "" then return rootPath rootPath = rootPath.LookupCI(properties[0][0].Replace("`", "")) if not isValid(rootPath) then return default propertyLength = Len(properties[0][0]) properties.shift() if properties.count() <> 0 nextPath = propertyPath.Mid(propertyLength + 1) return chainLookupReturn(rootPath, nextPath, default) end if return rootPath end function ' chainLookup: Returns value from property chain using case insensitive lookups ' ' @param {dynamic} root - high-level object to test property chain against ' @param {string} propertyPath - chain of properties under root object to test ' @return {dynamic} value of requested item function chainLookup(root as dynamic, propertyPath as string) as dynamic rootPath = root properties = propertyPath.Split(".") if not isValid(rootPath) then return rootPath ' Root path is valid, and no properties were passed. Return root if properties.count() = 0 then return rootPath if properties[0] = "" then return rootPath rootPath = rootPath.LookupCI(properties[0]) if not isValid(rootPath) then return invalid properties.shift() if properties.count() = 0 then return rootPath nextPath = properties.join(".") return chainLookup(rootPath, nextPath) end function ' Returns whether or not passed value is valid and not empty ' Accepts a string, or any countable type (arrays and lists) function isValidAndNotEmpty(input as dynamic) as boolean if not isValid(input) then return false ' Use roAssociativeArray instead of list so we get access to the doesExist() method countableTypes = { "array": 1, "list": 1, "roarray": 1, "roassociativearray": 1, "rolist": 1 } inputType = LCase(type(input)) if inputType = "string" or inputType = "rostring" trimmedInput = input.trim() return trimmedInput <> "" else if inputType = "rosgnode" inputId = input.id return inputId <> invalid else if countableTypes.doesExist(inputType) return input.count() > 0 else print "Called isValidAndNotEmpty() with invalid type: ", inputType return false end if end function ' Returns true if the string is a loopback, such as 'localhost' or '127.0.0.1' function isLocalhost(url as string) as boolean ' https://stackoverflow.com/questions/8426171/what-regex-will-match-all-loopback-addresses rgx = CreateObject("roRegex", "^localhost$|^127(?:\.[0-9]+){0,2}\.[0-9]+$|^(?:0*\:)*?:?0*1$", "i") return rgx.isMatch(url) end function ' Rounds number to nearest integer function roundNumber(f as float) as integer ' BrightScript only has a "floor" round ' This compares floor to floor + 1 to find which is closer m = int(f) n = m + 1 x = abs(f - m) y = abs(f - n) if y > x return m else return n end if end function ' Converts ticks to minutes function getMinutes(ticks) as integer ' A tick is .1ms, so 1/10,000,000 for ticks to seconds, ' then 1/60 for seconds to minutes... 1/600,000,000 return roundNumber(ticks / 600000000.0) end function ' ' Returns whether or not the channel version number is higher than the passed version number function ChannelVersionUpdated(versionToCheck) if not isValidAndNotEmpty(versionToCheck) then return true version = versionToCheck.split(".") if version.Count() < 3 for i = version.Count() to 3 step 1 version.push("0") end for end if currentVersion = m.global.app.version.split(".") ' Check Major version if currentVersion[0].ToInt() > version[0].ToInt() then return true ' Check Minor version if currentVersion[1].ToInt() > version[1].ToInt() then return true ' Check Patch version if currentVersion[2].ToInt() > version[2].ToInt() then return true return false end function function findNodeBySubtype(node, subtype) foundNodes = [] for each child in node.getChildren(-1, 0) if lcase(child.subtype()) = "group" return findNodeBySubtype(child, subtype) end if if lcase(child.subtype()) = lcase(subtype) foundNodes.push({ node: child, parent: node }) end if end for return foundNodes end function function AssocArrayEqual(Array1 as object, Array2 as object) as boolean if not isValid(Array1) or not isValid(Array2) return false end if if not Array1.Count() = Array2.Count() return false end if for each key in Array1 if not Array2.DoesExist(key) return false end if if Array1[key] <> Array2[key] return false end if end for return true end function ' Search string array for search value. Return if it's found function inArray(haystack as object, needle as dynamic) as boolean valueToFind = needle if LCase(type(valueToFind)) <> "rostring" and LCase(type(valueToFind)) <> "string" valueToFind = str(needle) end if for each item in haystack if isStringEqual(item, valueToFind) then return true end for return false end function function toString(input) as string if LCase(type(input)) = "rostring" or LCase(type(input)) = "string" return input end if return str(input) end function ' ' startLoadingSpinner: Start a loading spinner and attach it to the main BaseScene. ' Displays an invisible ProgressDialog node by default to disable keypresses while loading. ' ' @param {boolean} [disableRemote=true] sub startLoadingSpinner(disableRemote = true as boolean) if not isValid(m.scene) m.scene = m.top.getScene() end if if not m.scene.isLoading m.scene.disableRemote = disableRemote m.scene.isLoading = true end if end sub sub stopLoadingSpinner() if not isValid(m.scene) m.scene = m.top.getScene() end if if m.scene.isLoading m.scene.disableRemote = false m.scene.isLoading = false end if end sub ' accepts the raw json string of /system/info/public and returns ' a boolean indicating if ProductName is "Jellyfin Server" function isJellyfinServer(systemInfo as object) as boolean data = ParseJson(systemInfo) if isValid(data) and isValid(data.ProductName) return LCase(data.ProductName) = m.global.constants.jellyfin_server end if return false end function ' Takes an array of data, shuffles the order, then returns the array ' uses the Fisher-Yates shuffling algorithm function shuffleArray(array as object) as object for i = array.count() - 1 to 0 step -1 j = Rnd(i + 1) - 1 t = array[i] : array[i] = array[j] : array[j] = t end for return array end function ' convert value to boolean and return value function toBoolean(value as dynamic) as dynamic if value = invalid then return invalid if Type(value) = "Boolean" then return value if Type(value) <> "String" then return value if value = "true" return true else if value = "false" return false else return value end if end function ' focusAudioMiniPlayer: Moves cursor focus to audio mini player, it it's shown ' sub focusAudioMiniPlayer() scene = m.top.getScene() if not isValid(scene) then return audioMiniPlayer = scene.findNode("audioMiniPlayer") if not isValid(audioMiniPlayer) then return if not audioMiniPlayer.callFunc("isVisible") then return audioMiniPlayer.callFunc("setSelected", true) audioMiniPlayer.setfocus(true) end sub ' Hides the audio mini player sub hideAudioMiniPlayer() scene = m.top.getScene() if not isValid(scene) then return audioMiniPlayer = scene.findNode("audioMiniPlayer") if not isValid(audioMiniPlayer) then return audioMiniPlayer.callFunc("setVisible", false) end sub ' isSelectedAudioMiniPlayer: Returns bool value indicating if audio mini player is selected ' function isSelectedAudioMiniPlayer() as boolean scene = m.top.getScene() if not isValid(scene) then return false audioMiniPlayer = scene.findNode("audioMiniPlayer") if not isValid(audioMiniPlayer) then return false return audioMiniPlayer.callFunc("isSelected") end function ' toggleActiveAudioPlayback: Toggles the loaded audio player item without changing queue position. ' function toggleActiveAudioPlayback() as boolean if isStringEqual(m.global.audioPlayer.state, MediaPlaybackState.PLAYING) stopLoadingSpinner() m.global.audioPlayer.control = "pause" return true end if if isStringEqual(m.global.audioPlayer.state, MediaPlaybackState.PAUSED) stopLoadingSpinner() m.global.audioPlayer.control = "resume" return true end if if isStringEqual(m.global.audioPlayer.state, MediaPlaybackState.BUFFERING) return true end if if isStringEqual(m.global.audioPlayer.state, MediaPlaybackState.FINISHED) currentItem = m.global.queueManager.callFunc("getCurrentItem") if not isValid(currentItem) then return false if isValidAndNotEmpty(m.global.audioPlayer.id) and isValidAndNotEmpty(currentItem.id) if isStringEqual(m.global.audioPlayer.id, currentItem.id) stopLoadingSpinner() m.global.audioPlayer.control = "play" return true end if end if return false end if return false end function ' toggleAudioMiniPlayerPlayback: Toggles active mini-player audio playback if shown. ' function toggleAudioMiniPlayerPlayback() as boolean scene = m.top.getScene() if not isValid(scene) then return false audioMiniPlayer = scene.findNode("audioMiniPlayer") if not isValid(audioMiniPlayer) then return false if not audioMiniPlayer.callFunc("isVisible") then return false if audioMiniPlayer.callFunc("isSelected") then return true return toggleActiveAudioPlayback() end function function findDefaultTrack(streams as dynamic) ' Usually the first audio stream, so this should be fast. ' But it's not always the first audio stream :-( for i = 0 to streams.Count() - 1 if isStringEqual(streams[i].LookupCI("type"), "audio") if chainLookupReturn(streams[i], "IsDefault", false) return i end if end if end for ' No default? Return the first one. return 1 end function function getDefaultAudioTrackIndex(streams as dynamic) for i = 0 to streams.Count() - 1 if isStringEqual(streams[i].LookupCI("type"), "audio") if chainLookupReturn(streams[i], "IsDefault", false) return i end if end if end for return -1 end function function serverVersionMeetsMinimumRequirements(systemVersion as string, targetVersion as roArray) as boolean version = systemVersion.split(".") if version.Count() < 3 for i = version.Count() to 3 step 1 version.push("0") end for end if ' Check Major version if targetVersion[0] < version[0].ToInt() then return true if targetVersion[0] > version[0].ToInt() then return false ' Check Minor version if targetVersion[1] < version[1].ToInt() then return true if targetVersion[1] > version[1].ToInt() then return false ' Check Patch version if targetVersion[2] < version[2].ToInt() then return true if targetVersion[2] > version[2].ToInt() then return false ' Server is the exact version needed return true end function ' MaskGroup sizes are not automatically scaled by SceneGraph on HD devices ' when using an FHD design resolution. Apply HD_SCALE_FACTOR to keep ' masks aligned correctly. Callers should use asset/maskSize values divisible ' by 3 (e.g. 66, not 64) to avoid truncation error from Int(). ' isHDDevice is cached on m.global.device at startup (see SaveDeviceToGlobal ' in globals.bs) to avoid repeated roDeviceInfo lookups as more MaskGroup ' usages are added. const HD_SCALE_FACTOR = 2.0 / 3.0 function scaleMaskSize(size as integer) as integer if chainLookupReturn(m.global.device, "isHDDevice", false) return Int(size * HD_SCALE_FACTOR) end if return size end function